﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RPGServer
{
    public class PlayerService
    {
        private static object s_lockObject = new object();
        public static uint s_seed = 0;

        public static uint getPlayerId()
        {
            lock (s_lockObject)
            {
                s_seed++;
            }
            return s_seed;
        }
    }
}
